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We4Fit: A game with a purpose for behavior change., , , and . CSCWD, page 83-88. IEEE, (2014)Designing a Collaboration Platform for Electricity Consumer Councils., , , , , , and . CSCWD, page 452-457. IEEE, (2019)A checklist for peer knowledge validation in project-based organizations., , , and . CSCWD, page 54-59. IEEE, (2015)A crowdsourcing approach to the design of Virtual Research Environments., , , , , , , , and . CSCWD, page 455-461. IEEE, (2015)Qualitocracy: A data quality collaborative framework applied to citizen science., , , and . SMC, page 931-936. IEEE, (2012)Mix4Crowds - Toward a framework to design crowd collaboration with science., , and . CSCWD, page 61-66. IEEE, (2013)A Crowd Science framework to support the construction of a Gold Standard Corpus for Plagiarism Detection., , , , , and . CSCWD, page 440-445. IEEE, (2019)Strategic planning in semantic crowdware large groups decision., , , and . CSCWD, page 649-654. IEEE, (2012)CSCWD: Five characters in search of crowds., , , and . CSCWD, page 634-641. IEEE, (2012)A meta-model for crowdsourcing platforms in Data Collection and Participatory Sensing., , , , and . CSCWD, page 429-434. IEEE, (2014)