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Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.

, , and . INTETAIN, volume 9 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 221-227. Springer, (2009)

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Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments., , and . INTETAIN, volume 9 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 221-227. Springer, (2009)Looking around with your brain in a virtual world., , , , , , , , , and 3 other author(s). CCMB, page 106-113. IEEE, (2011)Improving BCI performance after classification., , , and . ICMI, page 587-594. ACM, (2012)Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games., , and . INTETAIN, volume 9 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 153-168. Springer, (2009)Perception and Manipulation of Game Control., , , , and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 57-66. Springer, (2014)A subject-independent brain-computer interface based on smoothed, second-order baselining., , , and . EMBC, page 4600-4604. IEEE, (2011)