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Fuzzy-logic control for differential-wheel-drive AGVs using linear opto-sensor arrays.

, , and . ICRA, page 2816-2821. IEEE, (1996)

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Analysis of Linguistic Fuzzy Control for Curved-path-following Autonomous Vehicles., and . ICRA, page 2506-2511. IEEE Computer Society, (1998)Fuzzy-logic control for differential-wheel-drive AGVs using linear opto-sensor arrays., , and . ICRA, page 2816-2821. IEEE, (1996)Intelligent Fuzzy Switching of Control Strategies in Path Control for Autonomous Vehicles., and . ICRA, page 281-286. IEEE Computer Society, (1995)The computational puzzle design framework: a design guide for games teaching computational thinking., , , and . FDG, page 29:1-29:11. ACM, (2019)Emotional effect of cinematic VR compared with traditional 2D film., , and . Telematics Informatics, 35 (6): 1572-1579 (2018)Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China's Online Game Industry., and . Games Cult., 14 (7-8): 801-824 (2019)Identity politics, resistance and new media technologies: A Foucauldian approach to the study of the HKnet.. New Media Soc., 4 (2): 185-204 (2002)Working as playing? Consumer labor, guild and the secondary industry of online gaming in China., and . New Media Soc., 16 (1): 38-54 (2014)Opinion Dynamics Research on Social Media: Breakthroughs and Challenges., and . Telematics Informatics, (2020)Variational Autoencoder with Temporal Condition for Effective Shape-based Calcium Imaging Neuron Registration., , , and . BIBM, page 1911-1916. IEEE, (2023)