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The importance of being mobile: some social consequences of wearable augmented reality systems.

. IWAR, page 145-148. IEEE Computer Society, (1999)

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Providing Assistance for Orienting 3D Objects Using Monocular Eyewear., , , and . SUI, page 89-98. ACM, (2016)Virtual Replicas for Remote Assistance in Virtual and Augmented Reality., , , , and . UIST, page 405-415. ACM, (2015)Gaze locking: passive eye contact detection for human-object interaction., , , and . UIST, page 271-280. ACM, (2013)Coordinating Text and Graphics in Explanation Generation., and . HLT (2), ACL, (1989)Interim Results of a Randomized Controlled Trial on Inpatient Engagement., , , , , , , , , and . AMIA, AMIA, (2015)ParaFrustum: visualization techniques for guiding a user to a constrained set of viewing positions and orientations., , , , and . UIST, page 331-340. ACM, (2014)A Location-Triggered Augmented Reality Walking Tour Using Snap Spectacles 2021., , and . VR Workshops, page 840-841. IEEE, (2022)Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection., and . 3DUI, page 22. IEEE Computer Society, (2007)Vertical Vergence Calibration for Augmented Reality Displays., , , , and . VR, page 287-288. IEEE Computer Society, (2006)Computer Graphics, Principles and Practice, Second Edition, , , and . Addison-Wesley, Reading, Massachusetts, (1990)