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Principles and Observation: How Do People Move?. MIG, volume 7660 of Lecture Notes in Computer Science, page 194-196. Springer, (2012)A Coordinate-Invariant Approach to Multiresolution Motion Analysis., and . Graph. Model., 63 (2): 87-105 (2001)Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning., , , and . Robotics: Science and Systems, (2022)Learning Virtual Chimeras by Dynamic Motion Reassembly., , and . ACM Trans. Graph., 41 (6): 182:1-182:13 (2022)Physics-based Character Control Using conditional GAIL., and . SIGGRAPH Posters, page 11:1-11:2. ACM, (2022)SAME: Skeleton-Agnostic Motion Embedding for Character Animation., , , , and . SIGGRAPH Asia, page 45:1-45:11. ACM, (2023)Dexterous manipulation and control with volumetric muscles., , , , , and . ACM Trans. Graph., 37 (4): 57 (2018)Volumetric muscle controller., , , , and . Symposium on Computer Animation, page 32:1-32:2. Eurographics Association / ACM, (2017)Creature features: online motion puppetry for non-human characters., , and . Symposium on Computer Animation, page 213-221. ACM, (2013)Multi-segment foot modeling for human animation., , and . MIG, page 16:1-16:10. ACM, (2018)