Author of the publication

Virtual 3D World Construction by Inter-connecting Photograph-based 3D Models.

, , and . VR, page 243-244. IEEE Computer Society, (2008)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Particle Display System - A Large Scale Display for Public Space., , , , and . EGVE/ICAT/EuroVR, page 29-36. Eurographics Association, (2009)Robustness enhancement of a localization system using interior decoration with coded pattern., , , and . VRST, page 147-150. ACM, (2009)Human Genome Data Visualization Using a Wall Type Display., , and . APCHI, volume 5068 of Lecture Notes in Computer Science, page 175-182. Springer, (2008)Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality., , , , , , and . CHI, page 69-78. ACM, (2013)Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices., , , and . HCI (4), volume 10274 of Lecture Notes in Computer Science, page 101-112. Springer, (2017)Towards Mobile Embodied 3D Avatar as Telepresence Vehicle., , , , and . HCI (8), volume 8011 of Lecture Notes in Computer Science, page 671-680. Springer, (2013)Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense., , , , and . HCI (4), volume 9172 of Lecture Notes in Computer Science, page 433-444. Springer, (2015)Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance., , , , , and . HCI (5), volume 9735 of Lecture Notes in Computer Science, page 487-493. Springer, (2016)Incendiary reflection: evoking emotion through deformed facial feedback., , , , and . SIGGRAPH Emerging Technologies, page 8:1. ACM, (2013)Controlling fatigue while lifting objects using Pseudo-haptics in a mixed reality space., , , , and . HAPTICS, page 175-180. IEEE, (2014)