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Другие публикации лиц с тем же именем

Merlin-Mo, an interactions analysis system for Moodle., и . ITiCSE, стр. 340. ACM, (2011)Active learning through collaborative knowledge building using an automatic free-text scoring system in a b-learning environment., , и . Behav. Inf. Technol., 35 (7): 572-585 (2016)Web Accessibility in Africa: A Study of Three African Domains., , , , , и . INTERACT (1), том 8117 из Lecture Notes in Computer Science, стр. 331-338. Springer, (2013)Assessing the Usability of a Cookies-Based Access Monitoring Tool for a CMS., , , и . ICALT, стр. 262-264. IEEE Computer Society, (2007)Gamification and Computer Science Students' Activity., , , и . IEEE Access, (2020)Models for Computer Science Teacher Preparation: Developing Teacher Knowledge., , , , , , , , , и . ITiCSE (2), стр. 568-569. ACM, (2022)Educational Video Game "Statistical Scratch" for teaching Statistics., и . SIIE, стр. 1-6. IEEE, (2023)Serious games for motivating into programming., , , и . FIE, стр. 1-8. IEEE Computer Society, (2014)Web Accessibility of Mobile and Desktop Representations., , , , и . BCS HCI, British Computer Society, (2014)Analysis of Gamification Elements. A Case Study in a Computer Science Course., , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 89-93. Springer, (2019)