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Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP.

, , , , , , , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 171-182. Springer, (2009)

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Collective Rumor correction on the Death Hoax., , , and . PACIS, page 178. (2016)Students' Learning Experience in a Mixed Reality Environment: Drivers and Barriers., , , and . Commun. Assoc. Inf. Syst., (2022)Participatory evaluation of an educational game for social skills acquisition., , , and . Comput. Educ., (2013)An Exploratory Factor Analytic Approach to Understand Design Features for Academic Learning Environments., , , and . ECDL, volume 4172 of Lecture Notes in Computer Science, page 315-328. Springer, (2006)Key Element-Context Model: An Approach to Efficient Web Metadata Maintenance., , , , , , , and . ECDL, volume 4675 of Lecture Notes in Computer Science, page 63-74. Springer, (2007)Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design., , , , and . HCI (48), volume 1654 of Communications in Computer and Information Science, page 164-171. Springer, (2022)How Are Deepfake Videos Detected? An Initial User Study., , , , and . HCI (37), volume 1419 of Communications in Computer and Information Science, page 631-636. Springer, (2021)Aesthetic Experience and Acceptance of Human Computation Games., , , and . ICADL, volume 9469 of Lecture Notes in Computer Science, page 264-273. Springer, (2015)Do Games Motivate Mobile Content Sharing?, , and . ICADL, volume 6102 of Lecture Notes in Computer Science, page 61-70. Springer, (2010)Asking for help in community question-answering: the goal-framing effect of question expression on response networks., , and . JCDL, page 21. ACM, (2022)