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A Musical Serious Game for Social Interaction through Augmented Rhythmic Improvisation., , и . CoRR, (2022)A workflow and novel digital filters for compensating speed and equalization errors on digitized audio open-reel tapes., , , , , , , , , и . Audio Mostly Conference, стр. 224-231. ACM, (2021)Play to Learn: from Serious Games to just Games., и . GoodIT, стр. 117-127. ACM, (2023)Evaluating a multi-avatar game for speech therapy applications., , , , , , и . GOODTECHS, стр. 190-195. ACM, (2018)Defining an open source CAD workflow for experimental music and media arts., и . ARTECH, стр. 68:1-68:6. ACM, (2021)Symbolic Music Similarity through a Graph-Based Representation., , , и . Audio Mostly Conference, стр. 26:1-26:7. ACM, (2018)Multiple acoustic sources localization using incident Signal Power comparison., , , и . AVSS, стр. 77-82. IEEE Computer Society, (2011)Analysis by synthesis of the expressive intentions in musical performance., , , и . ICMC, Michigan Publishing, (1997)Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors' Interest., , , , , и . HCI (35), том 12215 из Lecture Notes in Computer Science, стр. 300-311. Springer, (2020)Audio-Video Analysis of Musical Expressive Intentions., , , и . ICIAP (2), том 6979 из Lecture Notes in Computer Science, стр. 219-228. Springer, (2011)