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Microblogging's impact on collaboration awareness: A field study of microblogging within and between project teams.

, , , and . CTS, page 31-39. IEEE, (2011)

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Coming of old age: understanding older adults' engagement and needs in coproduction activities for healthy ageing., , , and . Behav. Inf. Technol., 37 (3): 232-246 (2018)Theorizing mobility in community networks., and . Int. J. Hum. Comput. Stud., 66 (12): 944-962 (2008)At a different tempo: what goes wrong in online cross-cultural group chat?, and . GROUP, page 145-154. ACM, (2012)Reaching Out to Diverse Learners with Non-Formal Workshops on Computing Concepts and Skills., and . VL/HCC, page 193-197. IEEE Computer Society, (2019)Blacksburg Nostalgia: A Community History Archive., , , , , and . INTERACT, page 637-647. IOS Press, (1999)Usability Engineering: Scenario-Based Development of Human-Computer Interaction, and . Morgan Kaufmann, San Francisco, CA, (2002)Scenario-Based Design, and . The Human Computer Interaction Handbook, chapter 48, CRC Press, Boca Raton, FL, 3 edition, (2012)Position paper for EUSE 2007 at Dagstuhl.. End-User Software Engineering, volume 07081 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, (2007)Using Scenarios for Contextual Design in Agent-Oriented Information Systems., , and . ER (Workshops), volume 2814 of Lecture Notes in Computer Science, page 241-243. Springer, (2003)Articulating common ground in cooperative work: content and process., , , , , and . CHI, page 1637-1646. ACM, (2008)