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Cube-4 Implementations on the Teramac Custom Computing Machine.

, , , , , , , , , and . Workshop on Graphics Hardware, page 133-143. The Eurographics Association, (1996)

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Collision Detection for Deformable Objects., , , , , , , , , and 1 other author(s). Eurographics (State of the Art Reports), Eurographics Association, (2004)Multi-Resolution Sound Rendering., and . PBG, page 3-11. Eurographics Association, (2004)Reconstructing Solids from Tomographic Scans - The PARCUM II System., and . Advances in Computer Graphics Hardware, page 209-227. Springer, (1987)View-dependent Meshing And Rendering of Tetrahedral Meshes., and . IEEE Visualization, page 107. IEEE Computer Society, (2005)A New Algorithm for High-Speed Projection in Point Rendering Applications., , , , and . DSD, page 338-345. IEEE Computer Society, (2003)Accelerated rendering in stereo-based projections (poster session)., , and . CVE, page 213-214. ACM, (2000)Darstellung komplexer Szenen mit punktbasierten Multiskalenmodellen., and . Inform. Spektrum, 27 (6): 523-530 (2004)Enabling Calssification and Shading for 3D Texture Mapping Based Volume Rendering Using OpenGL and Extensions., , and . IEEE Visualization, page 207-214. IEEE Computer Society and ACM, (1999)Direct Volume Rendering of Irregular Samples., and . Visualization in Scientific Computing, page 72-80. Springer, (1995)Computer Graphics: Gerätetechnik, Programmierung und Anwendung graphischer Systeme, and . Oldenbourg, München, 3 edition, (1988)