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Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching., , , , и . QoMEX, стр. 1-6. IEEE, (2022)Modeling of Performance Creative Evaluation Driven by Multimodal Affective Data., , , , и . Int. J. Interact. Multim. Artif. Intell., 6 (7): 90 (2021)RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels., , , , и . CHI, стр. 513:1-513:15. ACM, (2021)Annotation Tool for Precise Emotion Ground Truth Label Acquisition while Watching 360° VR Videos., , , и . AIVR, стр. 371-372. IEEE, (2020)A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds., , , , и . Symposium on Computer Animation, стр. 193. ACM, (2015)Multi-camera Egocentric Activity Detection for Personal Assistant., , , , и . MMM (2), том 7733 из Lecture Notes in Computer Science, стр. 499-501. Springer, (2013)Vision-Based 3D Articulated Pose Tracking Using Particle Filtering and Model Constraints., , , и . SITIS, стр. 959-964. IEEE Computer Society, (2007)HandAttNet: Attention 3D Hand Mesh Estimation Network., и . VR Workshops, стр. 645-646. IEEE, (2023)A Spatio-Temporal Hierarchical Model for Crowd Formation Planning in Large-Scale Performance., , , и . IEEE Access, (2020)Anchor-based crowd formation transformation., , , , и . Comput. Animat. Virtual Worlds, (2022)