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A Real-Time Projection System for Golf Training using Virtual Shadow.

, , and . VR, page 1527-1528. IEEE, (2019)

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Appearance-Based Gaze Estimation With Online Calibration From Mouse Operations., , , and . IEEE Trans. Hum. Mach. Syst., 45 (6): 750-760 (2015)Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation., , , , , , , , , and 3 other author(s). CoRR, (2023)PAC-PAC: pinching gesture recognition for augmented tabletop video game., , , and . ITS, page 8. ACM, (2009)Enhanced interaction with physical toys., , and . ITS, page 57-60. ACM, (2011)Highly deformable interactive 3D surface display., , and . UIST (Adjunct Volume), page 91-92. ACM, (2012)Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects., , and . IEEE Trans. Image Processing, 19 (6): 1528-1538 (2010)Estimating Anomality of the Video Sequences for Surveillance Using 1-Class SVM., , , , and . IEICE Trans. Inf. Syst., 91-D (7): 1929-1936 (2008)Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning., , , , and . WACV, page 468-477. IEEE, (2020)Interaction for entertainment contents based on direct manipulation with bare hands., , , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 397-404. Kluwer, (2002)Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops., , and . Tabletop, page 137-144. IEEE Computer Society, (2008)