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A peer-to-peer simulation technique for instanced massively multiplayer games.

, , , and . DS-RT, page 43-50. IEEE Computer Society, (2006)

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Determination of the itinerary of imprecise mobile agents using an adaptive approach., , , , and . ETFA, page 1244-1251. IEEE, (2008)A distributed architecture for dynamic contexts composition in Ubicomp., , , , , , , and . CLEI, page 1-9. IEEE, (2012)Managing adaptation in Ubicomp., , , , , , and . CLEI, page 1-10. IEEE, (2012)A distributed model of coordination with dynamic management and support for mobile applications., , , , , and . CLEI, page 1-8. IEEE, (2012)Data quantitative and qualitative study in Brazilian Open Data Portals., , and . J. Internet Serv. Appl., 15 (1): 72-82 (2024)Impressionism in Cloud Computing - A Position Paper on Capacity Planning in Cloud Computing Environments., and . ICEIS (2), page 333-338. SciTePress, (2013)Strategies for Big Data Analytics through Lambda Architectures in Volatile Environments., , , , and . CoRR, (2017)A load balancing scheme for massively multiplayer online games, and . Multimedia Tools Appl, 45 (1-3): 263--289 (2009)An Architecture for IoT Management Targeted to Context Awareness of Ubiquitous Applications., , , , , and . J. Univers. Comput. Sci., 24 (10): 1452-1471 (2018)Learning in Small and Large Ubiquitous Computing Environments., , , and . EUC (1), page 401-407. IEEE Computer Society, (2008)