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Frustum-traced raster shadows: revisiting irregular z-buffers., , and . I3D, page 15-23. ACM, (2015)Multi-fragment effects on the GPU using the k-buffer., , , , and . SI3D, page 97-104. ACM, (2007)Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows., , and . SIGGRAPH Talks, page 69:1. ACM, (2015)Beyond programmable shading (parts I and II)., , , , , , , , , and . SIGGRAPH Courses, page 7:1-7:312. ACM, (2009)Real-time Neural Appearance Models., , , , , , , , , and . ACM Trans. Graph., 43 (3): 33:1-33:17 (June 2024)Level Set and PDE Methods for Visualization., , , , , , and . IEEE Visualization, page 125. IEEE Computer Society, (2005)Sample distribution shadow maps., , and . SI3D, page 97-102. ACM, (2011)Correlation-aware semi-analytic visibility for antialiased rendering., , , and . High Performance Graphics, page 2:1-2:4. ACM, (2018)Detecting aliasing artifacts in image sequences using deep neural networks., and . High Performance Graphics, page 4:1-4:4. ACM, (2018)Open problems in real-time rendering., and . SIGGRAPH Courses, ACM, (2017)