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Connecting the equals sign., и . Int. J. Comput. Math. Learn., 11 (3): 301-325 (2006)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report (2007-04-23 13:20:50), , , , , , , , , и 5 other автор(ы). (2006)Designing for Mathematical Abstraction., и . Int. J. Comput. Math. Learn., 15 (2): 81-97 (2010)Making Sense of Stochastic Variation and Causality in a Virtual Environment., и . Technol. Knowl. Learn., 18 (3): 121-147 (2013)Michael's Computer Game: A Case of Open Modelling, и . the Twenty Fifth Annual Conference of the International Group for the Psychology of Mathematics, 3, стр. 49--56. (2001)Learning Patterns for the design and deployment of Mathematical Games: Literature review, , , , , , , , , и 1 other автор(ы). Research Report, D40.1.1. Kaleidoscope network of excellence, (2006)The distributed developmental network - d2n: a social configuration to support design pattern generation, , и . Technology-enhanced learning: Design Patterns and Pattern Languages, Sense Publishers, Rotterdam, (2010)The construction fo meanings for trend in active graphing., , и . Int. J. Comput. Math. Learn., 5 (2): 85-114 (2000)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report, , , , , , , , , и 5 other автор(ы). (2007)The construction of meanings for geometric construction: Two contrasting cases., и . Int. J. Comput. Math. Learn., 1 (3): 293-322 (1997)