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Examining augmented reality in journalism: Presence, knowledge gain, and perceived visual authenticity.

, , , , , and . New Media Soc., 24 (6): 1281-1302 (2022)

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From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience., , , , , , , and . CHI, page 512:1-512:14. ACM, (2021)Examining augmented reality in journalism: Presence, knowledge gain, and perceived visual authenticity., , , , , and . New Media Soc., 24 (6): 1281-1302 (2022)Sequential Deliberation for Social Choice., , , and . WINE, volume 10660 of Lecture Notes in Computer Science, page 177-190. Springer, (2017)Low Sample Complexity Participatory Budgeting., , , and . ICALP, volume 261 of LIPIcs, page 70:1-70:20. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2023)Knapsack Voting for Participatory Budgeting., , , and . ACM Trans. Economics and Comput., 7 (2): 8:1-8:27 (2019)Motivation to Select Point of View in Cinematic Virtual Reality., , , , , and . VR, page 1233-1234. IEEE, (2019)Knapsack Voting for Participatory Budgeting., , , and . CoRR, (2020)Who Is in Your Top Three? Optimizing Learning in Elections with Many Candidates., , , and . HCOMP, page 22-31. AAAI Press, (2019)Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video., , , , , and . CHI, page 545. ACM, (2018)