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Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models.

, , , , , and . Predicting Real World Behaviors from Virtual World Data @ SocialCom, page 69-84. Springer, (2013)

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Who Thinks Who Knows Who? Socio-cognitive Analysis of Email Networks., , and . ICDM, page 466-477. IEEE Computer Society, (2006)Knowledge Perception Analysis in a Social Network, , , and . (2006)Accessify: An ML Powered Application to Provide Accessible Images on Web Sites., , and . W4A, page 29:1-29:4. ACM, (2018)Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models., , , , , and . Predicting Real World Behaviors from Virtual World Data @ SocialCom, page 69-84. Springer, (2013)TeamSkill: Modeling Team Chemistry in Online Multi-player Games., , , , , and . PAKDD (2), volume 6635 of Lecture Notes in Computer Science, page 519-531. Springer, (2011)Designing a multilingual virtual agent capable of interacting with uneducated people for automated data collection., , , and . SSCI, page 1-7. IEEE, (2017)Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs)., , , and . CSE (4), page 1199-1204. IEEE Computer Society, (2009)The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games., , , , , , , and . CSE (4), page 122-127. IEEE Computer Society, (2009)A Generalized Linear Threshold Model for Multiple Cascades., , and . ICDM, page 965-970. IEEE Computer Society, (2010)Divide and conquer approach for efficient pagerank computation., , , and . ICWE, page 233-240. ACM, (2006)