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Subjective Assessment of BitDetect - A Mechanism for Energy-Aware Multimedia Content Adaptation., и . TBC, 58 (3): 480-492 (2012)Energy consumption analysis of video streaming to Android mobile devices., , , и . NOMS, стр. 444-452. IEEE, (2012)DQAMLearn: Device and QoE-Aware Adaptive Multimedia Mobile Learning Framework., и . IEEE Trans. Broadcast., 67 (1): 185-200 (2021)Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools., , , и . CSEDU (1), стр. 605-615. SciTePress, (2019)Gameplay Genre Video Classification by Using Mid-Level Video Representation., , , , и . SIBGRAPI, стр. 188-194. IEEE Computer Society, (2016)QoE-aware video resolution thresholds computation for adaptive multimedia., и . BMSB, стр. 1-6. IEEE, (2017)User QoE assessment on mobile devices for natural and non-natural multimedia clips., и . ICT, стр. 1-5. IEEE, (2016)Energy-aware Adaptive Multimedia for Game-based e-learning., , и . BMSB, стр. 1-6. IEEE, (2014)Classification of Student Affective States in Online Learning using Neural Networks., , и . SMAP, стр. 1-6. IEEE, (2022)Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools., , , и . CSEDU (Selected Papers), том 1220 из Communications in Computer and Information Science, стр. 538-556. Springer, (2019)