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Breaking The Limits of Text-conditioned 3D Motion Synthesis with Elaborative Descriptions.

, , , and . ICCV, page 2306-2316. IEEE, (2023)

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Mephisto: A Framework for Portable, Reproducible, and Iterative Crowdsourcing., and . CoRR, (2023)Generating Interactive Worlds with Text., , , , , , , , , and 1 other author(s). AAAI, page 1693-1700. AAAI Press, (2020)Infusing Commonsense World Models with Graph Knowledge., , , , and . CoRR, (2023)How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds., , , , , and . NAACL-HLT, page 807-833. Association for Computational Linguistics, (2021)Reason first, then respond: Modular Generation for Knowledge-infused Dialogue., , , , and . EMNLP (Findings), page 7112-7132. Association for Computational Linguistics, (2022)Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent, , , , , , , and . (2018)Queens are Powerful too: Mitigating Gender Bias in Dialogue Generation., , , , , and . EMNLP, (2019)cite arxiv:1911.03842.Learning to Speak and Act in a Fantasy Text Adventure Game., , , , , , , , , and . EMNLP/IJCNLP (1), page 673-683. Association for Computational Linguistics, (2019)Personalizing Dialogue Agents: I have a dog, do you have pets too?, , , , , and . ACL (1), page 2204-2213. Association for Computational Linguistics, (2018)Am I Me or You? State-of-the-Art Dialogue Models Cannot Maintain an Identity., , , and . NAACL-HLT (Findings), page 2367-2387. Association for Computational Linguistics, (2022)