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Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation., , , , and . UIST (Adjunct Volume), page 66-68. ACM, (2018)Exploring callout design in selection task for ultra-small touch screen devices., and . OZCHI, page 426-434. ACM, (2016)Optical Marionette: Graphical Manipulation of Human's Walking Direction., , , , , , and . UIST, page 705-716. ACM, (2016)Visual odometry with effective feature sampling for untextured outdoor environment., , , and . IROS, page 3492-3497. IEEE, (2009)Mathematical model for hit phenomena as stochastic process of interactions of human interactions, , , , , , and . CoRR, (2011)The neural basis of academic achievement motivation., , , , , , and . NeuroImage, 42 (1): 369-378 (2008)Simulating Customer-to-Customer Interaction In a B2B Financial Service Business By Empirical Agent-Based Modeling., , , , , , , , and . EAI Endorsed Trans. Serious Games, 3 (8): e1 (2016)Three-View Stereo Analysis., and . IEEE Trans. Pattern Anal. Mach. Intell., 8 (4): 524-532 (1986)Mathematical Model of Hit Phenomena as a Theory for Human Interaction in the Society., , and . Complex, volume 126 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 159-164. Springer, (2012)Fast Focus Mechanism Using a Pair of Convergent and Divergent Lenses Differentially for Three-dimensional Imaging.. MVA, page 168-172. (2011)