Author of the publication

Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience.

, , , and . MMSys, page 321-330. ACM, (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware., , and . IEEE Trans. Circuits Syst. Video Techn., 25 (12): 2026-2037 (2015)On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis., and . NetGames, page 6:1-6:6. IEEE/ACM, (2013)Power consumption of virtual machines with network transactions: Measurement and improvements., , and . INFOCOM, page 1051-1059. IEEE, (2014)Bootstrapping Trust in Distributed Systems with Blockchains., , , and . login Usenix Mag., (2016)Blockstack: A Global Naming and Storage System Secured by Blockchains., , , and . USENIX ATC, page 181-194. USENIX Association, (2016)Intelligent Video Caching at Network Edge: A Multi-Agent Deep Reinforcement Learning Approach., , , , and . INFOCOM, page 2499-2508. IEEE, (2020)On the impact of virtualization on Dropbox-like cloud file storage/synchronization services., , , and . IWQoS, page 1-9. IEEE, (2012)Rhizome: utilizing the public cloud to provide 3D gaming infrastructure., , and . MMSys, page 97-100. ACM, (2015)Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience., , , and . MMSys, page 321-330. ACM, (2017)A deep investigation into network performance in virtual machine based cloud environments., , , and . INFOCOM, page 1285-1293. IEEE, (2014)