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Augmented Groove: Collaborative Jamming in Augmented Reality, , , , , , , , and . ACM SIGGRAPH Conference Abstracts and Applications, page 77. ACM Press, (2000)Impact of facial contour compensation on self-recognition in face-swapping technology., , and . Multim. Tools Appl., 80 (5): 7727-7748 (2021)Diminished Reality for Sense of Movement with XR Mobility Platform., , , , and . ISMAR Adjunct, page 348-351. IEEE, (2022)Exploring the Impact of Avatar's Physique on Psychological Impression and Perception of a Gentle Touch Robot., , , , and . APMAR, volume 3467 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)MR System to Promote Social Participation of People Who Have Difficulty Going Out., , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 383-402. Springer, (2021)Effectiveness of Virtual Reality Playback in Public Speaking Training., , , and . ICMI Companion, page 462-466. ACM, (2020)Real world teleconferencing., and . CHI Extended Abstracts, page 194-195. ACM, (1999)Virtual Pop-Up Book Based on Augmented Reality., , , and . HCI (9), volume 4558 of Lecture Notes in Computer Science, page 475-484. Springer, (2007)Time Optimal Control for Quadruped Walking Robots., , , , , and . ICRA, page 1102-1108. IEEE, (2006)Visualization of geometric properties of flexible objects for form designing., , , , and . ISMAR, page 277-278. IEEE Computer Society, (2011)