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Physical Warm-up Games: Exploring the Potential of Play and Technology Design.

, , , , , and . CHI, page 440:1-440:14. ACM, (2021)

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A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities., , , , , , , and . MindTrek, page 60-71. ACM, (2021)Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design., , , and . HTTF, page 16:1-16:4. ACM, (2019)A mobile game system for improving the speech therapy experience.. MobileHCI, page 72:1-72:3. ACM, (2017)Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design., , , , , , , , and . CHI, page 492:1-492:15. ACM, (2021)Playful Health Technology: A Participatory, Research through Design Approach to Applications for Wellness. University of California, Santa Cruz, USA, (2022)Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players., , , , and . CHI PLAY, page 5-18. ACM, (2019)Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe., , , , and . ASSETS, page 33:1-33:16. ACM, (2023)Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design., , , and . Conference on Designing Interactive Systems, page 1265-1277. ACM, (2019)Chasing Play Potentials in Food Culture to Inspire Technology Design., , , , , , and . CHI PLAY (Companion), page 829-834. ACM, (2019)Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game., , , , , , and . IDC, page 589-594. ACM, (2017)