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Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game., , , , , , , , , and . VR, page 17-24. IEEE Computer Society, (2018)Are immerrsive FPS games enjoyable?, , , , , and . VRST, page 199-200. ACM, (2012)Classroom management competency enhancement for student teachers using a fully immersive virtual classroom, , , , , and . Computers & Education, (2022)Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality, , , and . Mensch und Computer 2019-Workshopband, (2019)Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality, , , , , and . 2020 International Conference on Multimodal Interaction, page 222–231. (2020)Best Paper Nominee 🏆.Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality, , , , , and . (2020)Influence of Avatar Realism on Stressfull Situation in VR, , , and . Proceedings of the IEEE VR 2015, page 227-228. (2015)Event-based Causality in Virtual Reality, , , , and . Systems, Man and Cybernetics, 1, page 156-163. IEEE International Conference, (2004)Immersive FPS Games: User Experience and Performance, , , , , and . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, page 7--12. New York, NY, USA, ACM, (2013)Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership, , , and . Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, page 2875-2883. (2017)