Author of the publication

Gamified crowdsourcing: Conceptualization, literature review, and future agenda.

, , , and . Int. J. Hum. Comput. Stud., (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

BotOrNot: A Platform for Conducting Experiments with Undisclosed Chat Agents., , and . MuC, page 618-621. ACM, (2022)Designing Gaze-Aware Attention Feedback for Learning in Mixed Reality., , and . MuC, page 503-508. ACM, (2022)A chatbot response generation system., , and . MuC, page 333-341. ACM, (2020)Scalable Design Evaluation for Everyone! Designing Configuration Systems for Crowd-Feedback Request Generation., , , and . MuC, page 91-100. ACM, (2023)From ChatGPT to FactGPT: A Participatory Design Study to Mitigate the Effects of Large Language Model Hallucinations on Users., , , , , and . MuC, page 81-90. ACM, (2023)An Immersive Learning Factory for AI & Data Literacy: An Exploratory Study in the Wild., , , and . MuC, page 349-353. ACM, (2023)Understanding Employee Responses to Software Robots: A Systematic Literature Review., , and . ICIS, Association for Information Systems, (2021)Making Usability Test Data Actionable! A Quantitative Test-Driven Prototyping Approach., and . CHI Extended Abstracts, page 200:1-200:6. ACM, (2023)The Effect of Personality Traits and Gender Roles on Consumer Channel Choices., , and . Wirtschaftsinformatik, AISeL, (2021)Leveraging Corporate Skill Knowledge - From ProPer to OntoProPer., , and . PAKM, volume 34 of CEUR Workshop Proceedings, CEUR-WS.org, (2000)