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Games and the Metaverse., , , , , and . CHI PLAY, page 318-319. ACM, (2022)"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games., , and . CHI Extended Abstracts, ACM, (2018)Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation., , , and . FDG, page 28:1-28:12. ACM, (2022)"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming., , , , and . CHI PLAY, page 132-147. ACM, (2020)All the Feels: Introducing Biometric Data to Online Gameplay Streams., , and . CHI PLAY (Companion), page 261-267. ACM, (2016)All the feels: designing a tool that reveals streamers' biometrics to spectators., , , and . FDG, page 36:1-36:6. ACM, (2017)Sharing Feelings via Mini Robot Gestures., , , , , , , , and . EMPATHICH, page 1:1-1:5. ACM, (2023)Using Biometrics as a Social Intervention in Gaming.. TEI, page 755-760. ACM, (2019)Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis., , , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 79-92. Springer, (2018)All the World (Wide Web)'s a Stage: A Workshop on Live Streaming., , and . CHI Extended Abstracts, ACM, (2019)