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Exploring divergence in soft robot evolution., , and . GECCO (Companion), page 61-62. ACM, (2017)Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch., , and . FDG, page 60:1-60:10. ACM, (2020)Surprise Search: Beyond Objectives and Novelty., , and . GECCO, page 677-684. ACM, (2016)The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications., , , , , , , , , and 9 other author(s). AIAI, volume 627 of IFIP Advances in Information and Communication Technology, page 81-93. Springer, (2021)Modelling the Quality of Visual Creations in Iconoscope., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 129-138. Springer, (2019)Coupling novelty and surprise for evolutionary divergence., , and . GECCO, page 107-114. ACM, (2017)Constrained surprise search for content generation., , and . CIG, page 1-8. IEEE, (2016)Quality Diversity Through Surprise., , and . IEEE Trans. Evol. Comput., 23 (4): 603-616 (2019)Procedural weapons generation for unreal tournament III., and . GEM, page 1-8. IEEE, (2015)Blending notions of diversity for MAP-elites., , and . GECCO (Companion), page 117-118. ACM, (2019)