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, , , , , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning., , , and . AAAI, page 1535-1540. AAAI Press / The MIT Press, (2005)Case-Based Planning: Selected Methods and Systems., , and . AI Commun., 9 (3): 128-137 (1996)An Intelligent Lessons Learned Process., , , and . ISMIS, volume 1932 of Lecture Notes in Computer Science, page 358-367. Springer, (2000)An Analysis on Transformational Analogy: General Framework and Complexity., and . ECCBR, volume 4106 of Lecture Notes in Computer Science, page 458-473. Springer, (2006)Active Delivery for Lessons Learned Systems., , , and . EWCBR, volume 1898 of Lecture Notes in Computer Science, page 322-334. Springer, (2000)Integrating Conversational Case Retrieval with generative Planning., , , , and . EWCBR, volume 1898 of Lecture Notes in Computer Science, page 210-221. Springer, (2000)Adaptation versus Retrieval Trade-Off Revisited: An Analysis of Boundary Conditions., and . ICCBR, volume 5650 of Lecture Notes in Computer Science, page 180-194. Springer, (2009)Reducing the Memory Footprint of Temporal Difference Learning over Finitely Many States by Using Case-Based Generalization., and . ICCBR, volume 6176 of Lecture Notes in Computer Science, page 81-95. Springer, (2010)Goal-Driven Autonomy with Case-Based Reasoning., , , and . ICCBR, volume 6176 of Lecture Notes in Computer Science, page 228-241. Springer, (2010)Automated learning of hierarchical task networks for controlling minecraft agents., , , and . CIG, page 226-231. IEEE, (2017)