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Investigating Semantically-enhanced Exploration of GAN Latent Space via a Digital Mood Board., и . CHI Extended Abstracts, стр. 188:1-188:5. ACM, (2023)Understanding Communication Strategies and Viewer Engagement with Science Knowledge Videos on Bilibili., , , и . CHI, стр. 668:1-668:18. ACM, (2023)Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China., , , и . CHI, стр. 274:1-274:18. ACM, (2023)"It Felt Like Having a Second Mind": Investigating Human-AI Co-creativity in Prewriting with Large Language Models., , , , , и . Proc. ACM Hum. Comput. Interact., 8 (CSCW1): 1-26 (2024)"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming., , , и . CHI, стр. 229. ACM, (2019)Exploring TikTok Use and Non-use Practices and Experiences in China., , и . HCI (15), том 12195 из Lecture Notes in Computer Science, стр. 57-70. Springer, (2020)Comparing Mid-air Finger Motion with Touch for Small Target Acquisition on Wearable Devices., , , , и . CHI Extended Abstracts, стр. 1593-1600. ACM, (2017)"\"Not to Show Off but to Express Love for Life\": Management and Presentation of Older Square Dancing Groups via WeChat and Video Communities in China"., , , , , , и . CCHI, стр. 97-109. ACM, (2023)All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat., , , , , , и . CHI, стр. 346:1-346:12. ACM, (2021)The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China., , , и . CHI, стр. 140:1-140:15. ACM, (2021)