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Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Search.

, , , , and . IROS, page 3519-3525. IEEE, (2019)

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Residual Networks for Computer Go.. IEEE Trans. Games, 10 (1): 107-110 (2018)A Phantom-Go Program.. ACG, volume 4250 of Lecture Notes in Computer Science, page 120-125. Springer, (2006)Nested Monte-Carlo Search of Multi-agent Coalitions Mechanism with Constraints., , and . MIWAI, volume 9426 of Lecture Notes in Computer Science, page 80-88. Springer, (2015)Playout policy adaptation with move features.. Theor. Comput. Sci., (2016)GPU for Monte Carlo Search., and . LION, volume 14286 of Lecture Notes in Computer Science, page 179-193. Springer, (2023)Deep Reinforcement Learning for 5 ˟ 5 Multiplayer Go., , , , and . EvoApplications@EvoStar, volume 13989 of Lecture Notes in Computer Science, page 753-764. Springer, (2023)Sequential Halving for Partially Observable Games., , and . CGW/GIGA@IJCAI, volume 614 of Communications in Computer and Information Science, page 16-29. Springer, (2015)On the Consistency of Average Embeddings for Item Recommendation., , , , and . RecSys, page 833-839. ACM, (2023)Jacques Pitrat, l'Intelligence Artificielle et les Jeux.. Rev. Ouverte Intell. Artif., 3 (1-2): 113-126 (2022)Enhancing Reinforcement Learning Through Guided Search., , and . ECAI, volume 392 of Frontiers in Artificial Intelligence and Applications, page 1840-1847. IOS Press, (2024)