Author of the publication

E-mail load, workload stress and desired e-mail load: a cybernetic approach.

, , , and . Inf. Technol. People, 32 (2): 430-452 (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Making Sense of Stories: the development of a new mobile computer game., , and . HICSS, page 51. IEEE Computer Society, (2007)A temporal perspective of the computer game development process., and . Inf. Syst. J., 19 (5): 479-497 (2009)Birds of a Feather Talk Together: User Influence on Language Adoption., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Managing Projects in a Games Factory: Temporality and Practices., and . HICSS, IEEE Computer Society, (2005)E-mail load, workload stress and desired e-mail load: a cybernetic approach., , , and . Inf. Technol. People, 32 (2): 430-452 (2019)What is it about humanity that we can't give away to intelligent machines? A European perspective., , , , , , , , , and 2 other author(s). Int. J. Inf. Manag., (2021)Appraisal of Email Use as A Source of Workplace Stress: A Person-Environment Fit Approach., , , and . J. Assoc. Inf. Syst., 20 (2): 2 (2019)Towards Modelling Language Innovation Acceptance in Online Social Networks., , and . WSDM, page 553-562. ACM, (2016)Geographically Distributed Sensemaking: Developing Understanding in Forum-Based Software Development Teams., , , and . CHASE@ICSE, page 36-42. IEEE Computer Society, (2015)Personality Traits in Game Development., , , , and . EASE, page 221-230. ACM, (2022)