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A Demonstration of ScriptEase II., , , , , , , , , and 1 other author(s). AIIDE, The AAAI Press, (2011)Learning Companion Behaviors Using Reinforcement Learning in Games., , and . AIIDE, The AAAI Press, (2010)ContrastWSD: Enhancing Metaphor Detection with Word Sense Disambiguation Following the Metaphor Identification Procedure., and . LREC/COLING, page 3907-3915. ELRA and ICCL, (2024)Exploring the Potential of Generative AI in Prototyping XR Applications., , , , and . RealXR@AVI, volume 3704 of CEUR Workshop Proceedings, CEUR-WS.org, (2024)Intentional Control of Type I Error over Unconscious Data Distortion: a Neyman-Pearson Approach to Text Classification., , , and . CoRR, (2018)Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations., and . IEEE Trans. Educ., 65 (1): 9-17 (2022)A Study of Metacognitive Problem Solving in Undergraduate Engineering Students., , , , and . AHFE (12), volume 963 of Advances in Intelligent Systems and Computing, page 95-102. Springer, (2019)Developing a virtual reality game for manufacturing education., , , and . FDG, page 53:1-53:4. ACM, (2019)Virtual character behavior architecture using cyclic scheduling., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired Environments., and . EXAG@AIIDE, volume 3626 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)