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Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions., , and . Informatics, 6 (4): 44 (2019)A Multimodal Interface for Virtual Information Environments., , , , , and . HCI (9), volume 11574 of Lecture Notes in Computer Science, page 59-70. Springer, (2019)A Large Curved Display System in Virtual Reality for Immersive Data Interaction., , and . GEM, page 1-4. IEEE, (2019)Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions., , , , , , and . HCI (10), volume 10280 of Lecture Notes in Computer Science, page 505-520. Springer, (2017)Hand gesture controls for image categorization in immersive virtual environments., , , and . VR, page 331-332. IEEE Computer Society, (2017)Design and evaluation of a hand gesture recognition approach for real-time interactions., , , , , and . Multim. Tools Appl., 79 (25-26): 17707-17730 (2020)Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction., , and . VRST, page 73:1-73:2. ACM, (2021)Gamification of Apollo lunar exploration missions for learning engagement., , and . Entertain. Comput., (2017)Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes., and . SIGGRAPH Posters, page 10:1-10:2. ACM, (2022)Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming., , , and . SIGGRAPH Immersive Pavilion, page 3. ACM, (2024)