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PolyJuS: a Squeak/Smalltalk-based polyglot notebook system for the GraalVM., , , , and . Programming, page 24:1-24:6. ACM, (2019)Toward Studying Example-Based Live Programming in CS/SE Education., , , and . PAINT@SPLASH, page 17-24. ACM, (2023)Faster Feedback with AI? A Test Prioritization Study., , , , and . Programming, ACM, (2024)Implementing Babylonian/G by Putting Examples into Game Contexts., , , , , and . Programming, ACM, (2024)Examples out of Thin Air: AI-Generated Dynamic Context to Assist Program Comprehension by Example., , , and . Programming, ACM, (2024)Broadening the View of Live Programmers: Integrating a Cross-Cutting Perspective on Run-Time Behavior into a Live Programming Environment., , , , and . CoRR, (2024)Leveraging Video Games to Improve IT-Solutions for Remote Work., , , , , , and . CoG, page 1-8. IEEE, (2021)Designing a Video Game to Measure Creativity., , , , , and . CoG, page 407-414. IEEE, (2020)Probe Log: Visualizing the Control Flow of Babylonian Programming., , , , and . Programming, page 61-67. ACM, (2023)Example Mining: Assisting Example Creation to Enhance Code Comprehension., , and . Programming, page 60-66. ACM, (2022)