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Smart garments - the issue of usability and aesthetics.

. UbiComp (Adjunct Publication), page 385-392. ACM, (2013)

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Empowering Production Workers to Program Robots: A No-Code, Skill-Based Approach., , , , and . CHIRA (1), volume 1996 of Communications in Computer and Information Science, page 21-39. Springer, (2023)The role of non-visual aesthetics in consumer product evaluation., and . Int. J. Hum. Comput. Stud., (2015)The Interplay Between Presence and Learning., and . Frontiers Virtual Real., (2022)The UX Construct - Does the Usage Context Influence the Outcome of User Experience Evaluations?, , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 140-157. Springer, (2019)Smart garments - the issue of usability and aesthetics.. UbiComp (Adjunct Publication), page 385-392. ACM, (2013)AniSAM & AniAvatar: Animated Visualizations of Affective States., , , and . CHI, page 4828-4837. ACM, (2016)Adapting Haptic Feedback for Guided Meditation., , , , , and . IMET, page 31-38. Eurographics, (2023)Effect of Obstacle Type and Cognitive Task on Situation Awareness and Takeover Performance in Conditionally Automated Driving., , , , , , , and . IHM, page 5:1-5:12. ACM, (2023)The influence of aesthetics in usability testing: the case of dual-domain products., , , and . CHI, page 21-30. ACM, (2014)Piktographisches Usability Inventar (PUI): Eine Pilotstudie., , and . MuC, page 43-52. ACM, (2020)