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Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments, , , , , and . Computer Graphics Forum, (2023)Illegible Semantics: Exploring the Design Space of Metal Logos., , , , , , and . CoRR, (2021)Not As Easy As You Think - Experiences and Lessons Learnt from Trying to Create a Bottom-Up Visualization Image Typology., , , , , , and . CoRR, (2022)Designing Situated Dashboards: Challenges and Opportunities., , , and . ISMAR-Adjunct, page 97-102. IEEE, (2023)VR, Gaze, and Visual Impairment: An Exploratory Study of the Perception of Eye Contact across different Sensory Modalities for People with Visual Impairments in Virtual Reality., , and . CHI Extended Abstracts, page 313:1-313:6. ACM, (2023)Bees, Birds and Butterflies: Investigating the Influence of Distractors on Visual Attention Guidance Techniques., , , and . CHI Extended Abstracts, page 51:1-51:7. ACM, (2023)Usability Evaluation of an Augmented Reality System for Collaborative Fabrication between Multiple Humans and Industrial Robots., , , , and . SUI, page 18:1-18:10. ACM, (2023)A Framework for Pervasive Visual Deficiency Simulation., , , , , , , and . VR, page 1-6. IEEE, (2019)Pipelines Bent, Pipelines Broken: Interdisciplinary Self-Reflection on the Impact of COVID-19 on Current and Future Research (Position Paper)., , , , , , , and . BELIV, page 11-18. IEEE, (2020)Reading Strategies for Graph Visualizations that Wrap Around in Torus Topology., , , , , , and . CoRR, (2023)