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Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios.

, , and . Int. J. Hum. Comput. Interact., 37 (20): 1931-1946 (2021)

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Information Holodeck: Thinking in Technology Ecologies., and . INTERACT (1), volume 8117 of Lecture Notes in Computer Science, page 167-184. Springer, (2013)Understanding Avatar Identification Through Visual Similarity for Richer Story Creation., , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 423-431. Springer, (2019)The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study., , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 395-404. Springer, (2019)Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios., , and . Int. J. Hum. Comput. Interact., 37 (20): 1931-1946 (2021)Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making., , , , and . FabLearn, page 9-16. ACM, (2016)From Classroom-Making to Functional-Making: A Study in the Development of Making Literacy., , , and . FabLearn, page 3:1-3:8. ACM, (2017)Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning., , , , , , and . VR Workshops, page 427-432. IEEE, (2020)Proximal and Distal Mentors: Sustaining Making-Expertise in Rural Schools., , , , , , , , and . FabLearn, page 26-33. ACM, (2019)Towards Designing Enactment-Scaffolded Narrative Authoring Tools for Elementary-School Children., , , and . IDC, page 387-395. ACM, (2021)Designing Interactive Contextual Cues for Children's Video-Stimulated Writing., , , , and . IDC, page 196-205. ACM, (2022)