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iSVC - Digital Platform for Detection and Prevention of Computer Vision Syndrome.

, , and . SeGAH, page 1-7. IEEE, (2019)

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Sea of Cells: Learn Biology Through Virtual Reality., , , and . DLI, volume 435 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 141-155. Springer, (2021)A laparoscopic surgery training interface., , , , , and . SeGAH, page 1-7. IEEE Computer Society, (2011)iSVC - Digital Platform for Detection and Prevention of Computer Vision Syndrome., , and . SeGAH, page 1-7. IEEE, (2019)Designing a Serious Game for Myoelectric Prosthesis Control., , , , and . SeGAH, page 1-5. IEEE, (2020)Designing Effective User Interface Experiences for a Self-Service Kiosk to Reduce Emergency Department Crowding., , , , and . SeGAH, page 1-8. IEEE, (2020)Improving the robustness of interventional 4D ultrasound segmentation through the use of personalized prior shape models., , , , , , , and . Medical Imaging: Image Processing, volume 9413 of SPIE Proceedings, page 94133H. SPIE, (2015)Identifying Clones in Functional Programs for Refactoring., and . CENTERIS (1), volume 109 of Communications in Computer and Information Science, page 309-317. Springer, (2010)Hand Rehabilitation with Virtual Reality: preliminary learning results., , , , , and . SEGAH, page 1-8. IEEE, (2021)Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR)., , , , and . SeGAH, page 1-7. IEEE, (2022)CoordInspector: A Tool for Extracting Coordination Data from Legacy Code., and . SCAM, page 265-266. IEEE Computer Society, (2008)