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Experiments in map generation using Markov chains.

, and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Argumentation-based Example Interchange for Multiagent Induction., and . CCIA, volume 210 of Frontiers in Artificial Intelligence and Applications, page 59-68. IOS Press, (2010)A bartering approach to improve multiagent learning., and . AAMAS, page 386-393. ACM, (2002)Argument-Based Case Revision in CBR for Story Generation., , and . ICCBR, volume 9343 of Lecture Notes in Computer Science, page 290-305. Springer, (2015)Towards a Logical Model of Induction from Examples and Communication., , , and . CCIA, volume 210 of Frontiers in Artificial Intelligence and Applications, page 259-268. IOS Press, (2010)Adversarial Hierarchical-Task Network Planning for Complex Real-Time Games., and . IJCAI, page 1652-1658. AAAI Press, (2015)Functional Interpolation for Relative Positions Improves Long Context Transformers., , , , , , , , , and . CoRR, (2023)Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search., , and . CoG, page 1-8. IEEE, (2019)μCCG, a CCG-based Game-Playing Agent for μRTS., , and . CIG, page 1-8. IEEE, (2018)LongT5: Efficient Text-To-Text Transformer for Long Sequences., , , , , , and . NAACL-HLT (Findings), page 724-736. Association for Computational Linguistics, (2022)Contextual Combinatorial Bandits in Real-Time Strategy Games., and . CoG, page 1-9. IEEE, (2021)