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Smart Mobile Virtual Characters: Video Characters vs. Animated Characters.

, , , and . HAI, page 371-374. ACM, (2016)

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Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video Conferencing., , , , and . CASA, page 17-22. ACM, (2018)User Perceptions of a Virtual Human Over Mobile Video Chat Interactions., , , and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 107-118. Springer, (2016)Social copresence in anonymous social interactions using a mobile video telephone., , and . CHI, page 1535-1544. ACM, (2008)"Hi, It's Me Again!": Virtual Coaches over Mobile Video., , , and . HAI, page 183-186. ACM, (2015)Motor adaptation in response to scaling and diminished feedback in virtual reality., , and . VR, page 233-234. IEEE Computer Society, (2017)Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection., , , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 61-76. Springer, (2017)A Platform for Building Mobile Virtual Humans., , , , , and . IVA, volume 9238 of Lecture Notes in Computer Science, page 310-319. Springer, (2015)The Effect of Avatar Realism on Users? Sense of Social Presence in Emotionally Engaged Mobile-Phone Communication.. WMCSA, page 29-30. IEEE Computer Society, (2006)The effect of affective iconic realism on anonymous interactants' self-disclosure., , and . CHI Extended Abstracts, page 4021-4026. ACM, (2009)The Effect of An Animated Virtual Character on Mobile Chat Interactions., , , , and . HAI, page 105-112. ACM, (2015)