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Felt-sensing archetypes: analysing patterns of accessing tacit meaning in design., and . OZCHI, page 462-471. ACM, (2016)Expanding our perceptual world through technology: a subjective bodily perspective.. UbiComp/ISWC Adjunct, page 951-956. ACM, (2015)Crafting the body-tool: a body-centred perspective on wearable technology., and . Conference on Designing Interactive Systems, page 553-566. ACM, (2014)Body Maps: A Generative Tool for Soma-based Design., , , , , , and . TEI, page 38:1-38:14. ACM, (2022)Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction., , , , , , , , , and 27 other author(s). CHI Extended Abstracts, page 568:1-568:14. ACM, (2024)More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research., , , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), ACM, (2024)Designing with the Body in Unhabitual Movements using Visual and Textual Elicitation Tools., , , and . TEI, page 69:1-69:4. ACM, (2023)Tangible Body Maps of Felt-Sensing Experience.. TEI, page 65:1-65:3. ACM, (2021)Aesthetic resources for technology-mediated bodily self-reflection: the case of eloquent robes., and . OZCHI, page 1-10. ACM, (2014)Collision Design., , , , , , , , and . CHI Extended Abstracts, page 411:1-411:9. ACM, (2023)