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Facial emotional classification: from a discrete perspective to a continuous emotional space.

, , and . Pattern Anal. Appl., 16 (1): 41-54 (2013)

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Individualizing the New Interfaces: Extraction of User's Emotions from Facial Data., and . SIACG, page 179-185. Eurographics Association, (2006)ABC-EBDI: An affective framework for BDI agents., , , and . Cogn. Syst. Res., (2019)Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real., , and . CEIG, page 125-133. Eurographics Association, (2009)Bringing Tabletop Technology to All: Evaluating a Tangible Farm Game with Kindergarten and Special Needs Children, , and . Personal Ubiquitous Comput., 17 (8): 1577--1591 (December 2013)Synthetic Images of Underwater Scenes: A First Approximation., and . WSCG, page 395-402. (2001)A mobile application to report and detect 3D body emotional poses., , , and . Expert Syst. Appl., (2019)Therapeutic Activities for Elderly People based on Tangible Interaction., , and . ICT4AWE, page 281-290. SCITEPRESS, (2020)Modelling Language for Tabletop Hybrid Videogames., , and . Interacción, page 33:1-33:2. ACM, (2014)Intergenerational computer interaction in a co-creation application., , , and . Interacción, page 10:1-10:5. ACM, (2021)Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept., , , and . Interacción, page 32. ACM, (2016)