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Liquid Jets as Logic-Computing Fluid-User-Interfaces.

, , , and . ACM Multimedia (Thematic Workshops), page 469-476. ACM, (2017)

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Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance., , , , , , and . TEI, page 497-500. ACM, (2015)Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument., , and . TEI, page 21-24. ACM, (2011)Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces., , , , , and . CCECE, page 1-10. IEEE, (2014)Hyperacoustic instruments: Computer-controlled instruments that are not electrophones., , and . ICME, page 89-92. IEEE Computer Society, (2008)Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment., , , , and . GEM, page 1-2. IEEE, (2014)HDRchitecture: real-time stereoscopic HDR imaging for extreme dynamic range., , , , and . SIGGRAPH Emerging Technologies, page 11. ACM, (2012)Veillance flux, vixels, veillons: An information-bearing extramissive formulation of sensing, to measure surveillance and sousveillance., and . CCECE, page 1-10. IEEE, (2014)Extrapolative Lightspace Method for HDR Video Exposure Selection., , , and . ISM, page 397-398. IEEE Computer Society, (2016)Blind navigation with a wearable range camera and vibrotactile helmet., , , , , , and . ACM Multimedia, page 1325-1328. ACM, (2011)"Stray": a new multimedia music composition using the andantephone., and . ACM Multimedia, page 683-686. ACM, (2010)