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Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks.

, , and . Multimodal Technol. Interact., 2 (4): 81 (2018)

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Picture-based Localisation For Pervasive Gaming, , , and . Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR, (2014)A Structured Approach to Test the Signal Quality of Electroencephalography Measurements During Use of Head-Mounted Displays for Virtual Reality Applications, , , , , , , , and . Frontiers in Neuroscience, (2021)Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays, , , , , , and . Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 970-971. IEEE, (2019)Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments, , , , and . Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR, page 145--156. Shaker Verlag, (September 2013)Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality, , , , , and . 2020 International Conference on Multimodal Interaction, page 222–231. (2020)Best Paper Nominee 🏆.SiXton\u0027s curse - Simulator X demonstration, , , , , and . Virtual Reality Conference (VR), 2011 IEEE, page 255-256. (2011)Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks, , and . Multimodal Technologies and Interaction, 2 (4): 81ff. (December 2018)Evaluating scala, actors, & ontologies for intelligent realtime interactive systems., , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, page 153--160. ACM, (2012)Exploring multimodal interaction techniques for a mixed reality digital surface (demo), , , and . IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 335-336. (2014)A Fully-Immersive Virtual Reality Setup to Study Gait Modulation, , , , , , , and . Frontiers in Human Neuroscience, (2022)