Autor der Publikation

Performance of Four Subjective Video Quality Assessment Protocols and Impact of Different Rating Preprocessing and Analysis Methods.

, , , , , und . IEEE J. Sel. Top. Signal Process., 11 (1): 48-63 (2017)

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Authoring on top of a Learning Object Repository: the GALATEA-ARIADNE case, , , , , , und . Proceedings of the 3rd european conference on e-learning 2004, Seite 217-224. Academic Conferences Limited, (2004)Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming., , , , , , , , , und . HCI (15), Volume 10915 von Lecture Notes in Computer Science, Seite 101-119. Springer, (2018)The development of a free stereopsis test for active shutter displays., und . QoMEX, Seite 26-27. IEEE, (2013)Doing It Themselves! A Mixed-Method Study into the Motivations of Players to 'Create' in the Context of Gaming., , und . DiGRA Conference, Digital Games Research Association, (2011)Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience, , , und . Electronic Journal of e-Learning, 10 (2): 199-208 (2012)Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German., , und . Int. J. Game Based Learn., 3 (2): 22-35 (2013)Playing under threat. Examining stereotype threat in female game players., , , , und . Comput. Hum. Behav., (2016)You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits., , , und . DiGRA Conference, Digital Games Research Association, (2011)Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games., , , und . DIMEA, Volume 349 von ACM International Conference Proceeding Series, Seite 46-50. ACM, (2008)Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning., , und . Fun and Games, Seite 107-115. ACM, (2010)