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Scalable Spatial Memory for Scene Rendering and Navigation.

, , , and . AAAI, page 369-377. AAAI Press, (2023)

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Learning Pose-aware 3D Reconstruction via 2D-3D Self-consistency., , , , , , and . ICASSP, page 3857-3861. IEEE, (2019)Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion Model., , , , and . CoRR, (2022)RLMD: A Dataset for Road Marking Segmentation., , , , and . ICCE-Taiwan, page 427-428. IEEE, (2023)Using gamification to create and label photos that are challenging for computer vision and people., , , , and . UbiComp/ISWC Adjunct, page 59-62. ACM, (2020)Bridging the Visual Gap: Wide-Range Image Blending., , and . CVPR, page 843-851. Computer Vision Foundation / IEEE, (2021)LED2-Net: Monocular 360deg Layout Estimation via Differentiable Depth Rendering., , , , and . CVPR, page 12956-12965. Computer Vision Foundation / IEEE, (2021)BiFuse: Monocular 360 Depth Estimation via Bi-Projection Fusion., , , , and . CVPR, page 459-468. Computer Vision Foundation / IEEE, (2020)Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion Model., , , , and . WACV, page 4043-4051. IEEE, (2023)Vector Quantized Image-to-Image Translation., , , , and . ECCV (16), volume 13676 of Lecture Notes in Computer Science, page 440-456. Springer, (2022)3D-PL: Domain Adaptive Depth Estimation with 3D-Aware Pseudo-Labeling., , , and . ECCV (27), volume 13687 of Lecture Notes in Computer Science, page 710-728. Springer, (2022)