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Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned.

, , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 287-296. Springer, (2018)

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Validation of a Cyberbullying Serious Game Using Game Analytics., , , , , and . IEEE Trans. Learn. Technol., 13 (1): 186-197 (2020)Data science meets standardized game learning analytics., , , , and . EDUCON, page 1546-1552. IEEE, (2021)Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado., , , , and . Telematics Informatics, (2021)Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 287-296. Springer, (2018)Learning Analytics Tools to Analyze Progress and Results With Moodle LMS Data., , , and . EDUCON, page 1-7. IEEE, (2024)Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development., , , , , and . J. Univers. Comput. Sci., 25 (12): 1507-1530 (2019)Improving evidence-based assessment of players using serious games., , , and . Telematics Informatics, (2021)Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning., , , , and . J. Learn. Anal., 9 (3): 32-49 (December 2022)Simva: Simplifying the Scientific Validation of Serious Games., , , , , and . ICALT, page 113-115. IEEE, (2019)Meta-Review of Recognition of Learning in LMSs and MOOCs., and . EDUCON, page 1-8. IEEE, (2023)