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Moulding Humans: Non-Parametric 3D Human Shape Estimation From Single Images.

, , , , and . ICCV, page 2232-2241. IEEE, (2019)

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Continual Adaptation of Visual Representations via Domain Randomization and Meta-learning., , and . CoRR, (2020)MonoNHR: Monocular Neural Human Renderer., , , , , and . 3DV, page 242-251. IEEE, (2022)Rao-Blackwellized Particle Filter for Human Appearance and Position Tracking., , and . IbPRIA (1), volume 4477 of Lecture Notes in Computer Science, page 201-208. Springer, (2007)Depth-Based Hand Pose Estimation: Methods, Data, and Challenges., , , , and . Int. J. Comput. Vis., 126 (11): 1180-1198 (2018)Purposer: Putting Human Motion Generation in Context., , , , , and . 3DV, page 1310-1319. IEEE, (2024)2D Silhouette and 3D Skeletal Models for Human Detection and Tracking., , , and . ICPR (4), page 244-247. IEEE Computer Society, (2004)The Open World of Micro-Videos., , , and . CoRR, (2016)Continual Adaptation of Visual Representations via Domain Randomization and Meta-Learning., , and . CVPR, page 4443-4453. Computer Vision Foundation / IEEE, (2021)GanHand: Predicting Human Grasp Affordances in Multi-Object Scenes., , , , and . CVPR, page 5030-5040. Computer Vision Foundation / IEEE, (2020)Progressive Skeletonization: Trimming more fat from a network at initialization., , , , , and . ICLR, OpenReview.net, (2021)