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Comparing VE Locomotion Interfaces., , , , , , , и . VR, стр. 123-130. IEEE Computer Society, (2005)MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid., , , и . Int. J. Virtual Real., 6 (2): 11-20 (2007)Tactile virtual buttons for mobile devices., и . CHI Extended Abstracts, стр. 854-855. ACM, (2003)Localizing target structures in ultrasound video - A phantom study., , , и . Medical Image Anal., 17 (7): 712-722 (2013)MACBETH: The avatar which I see before me and its movement toward my hand., , , и . VR, стр. 295-296. IEEE Computer Society, (2007)Variability sensitivity of dynamic texture based recognition in clinical CT data., , , и . Medical Imaging: Image Processing, том 9034 из SPIE Proceedings, стр. 903420. SPIE, (2014)Effect of Latency on Presence in Stressful Virtual Environments., , , и . VR, стр. 141-148. IEEE Computer Society, (2003)Recognition in Ultrasound Videos: Where Am I?, , , и . MICCAI (3), том 7512 из Lecture Notes in Computer Science, стр. 83-90. Springer, (2012)Rawr! a study in sonic skulls: embodied natural history., , и . NIME, стр. 5-10. nime.org, (2015)The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception., , , , , и . VR, стр. 3-10. IEEE Computer Society, (2005)